Review of Tron: Ares – Even Gillian Anderson's Efforts Can't Rescue This Incredibly Mind-Bendingly Dull Science Fiction Movie

The matrix of futility is revisited in this tediously complex sci-fi movie, closer to a screensaver than an real cinematic experience. This is a threequel to the original movie Tron from 1982, a film that was groundbreaking and courageously innovative for its day in a way that eludes this one and its forerunner Tron Legacy from the previous decade. Tron: Ares almost comes to life just one time – when Evan Peters' character gets a smack in the face from Gillian Anderson's character portraying his mother, in an old-fashioned bit of analogue reality. That's a piece of tough love you might want to administering to all the producers involved in this movie, and it's sad to see the estimable Greta Lee's role and Jodie Turner-Smith's character being made to look so uninspired.

Story Summary of Tron: Ares

The scenario now is that an malicious artificial intelligence company with the unsubtly gangster-ish name of Dillinger has become a competitor to the virtual reality firm Encom Inc, first established in the 1980s gaming period by genius trailblazer Kevin Flynn's character, played by Jeff Bridges. This corporation (initially founded by Encom executive Ed Dillinger, acted by David Warner) is headed by the founder’s annoyingly geeky grandson's character Julian (Evan Peters), who has a ambitious scheme to design and create profitable things such as invincible troops and armored vehicles in the virtual reality grid and then export them into the real world using a sort of 3D printer.

The issue is that however fearsome, these creations disintegrate after 29 minutes. But Encom's current CEO Eve Kim (Greta Lee) has discovered the MacGuffin-y “permanence code” which can keep these things alive permanently, and even stores it on her person on a very low-tech USB drive. So the dreadful Julian Dillinger deploys his enforcer on her: Ares, the humanoid uber-warrior which can leave the VR world for twenty-nine minutes at a time but which, in the time-honoured way of androids, is starting to exhibit symptoms of disobeying what he's told. Jodie Turner-Smith's performance portrays Ares's deadpan second-in-command Athena's role and unfortunate Bridges has a leaden legacy cameo in wise white robes, like a budget Jor-El on Krypton.

Character and Performance Analysis

Moreover, Ares – the protagonist of the film's name – is acted by Jared Leto with trendy lengthy locks, facial hair and subtly omniscient grin, touches that were possibly created by inputting the words “extremely annoying” into an artificial intelligence character generator. Nobody who recalls the 1990s television classic My So-Called Life series will always find it in their hearts to be completely harsh about Jared Leto, and I was also very entertained by his broad (and critically misunderstood) comic turn in Ridley Scott's film House of Gucci. But Jared Leto is consistently, unrelentingly terrible here, although he isn't helped by a limp plot point which is supposed to allow him to show flashes of “empathy” for Greta Lee's character and subcontract all the villainous actions to Athena's character, thus rendering her slightly more engaging. It is meant to be adorable when Ares the character says how he adores 1980s electronic music and that Depeche Mode band are superior to Mozart's compositions.

Franchise Elements and Final Impression

Consistent with the brand-identity of the series, there are motorcycles from the VR netherworld which whizz about the environment in linear paths, adhering to the rectilinear design of antique arcade games (or indeed nightclubs); one even emits a death ray which cuts a cop car in half. But there is no drama or danger or human interest anywhere. This franchise now looks as relevant as an in-car CD player.

Tron: Ares is out on 9 October in Australia and on 10 October in the UK and US.

David Stevenson
David Stevenson

A tech enthusiast and gaming analyst with over a decade of experience in digital entertainment, specializing in slot machine mechanics and emerging gaming technologies.

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